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Game:	The Elder Scrolls III: MORROWIND
Name:	exa's Dwemer Alchemy - Volume II
	Dwemer Alchemy Tools, Ingredient Jars and Sorter Bot
Rev.:	2.0 R3 [Arkngchend R3LOADED] Teaser Mod
Author:	exa

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Index:
1. Requirements
2. Installation
3. about the Plugin
4. Savegames
5. known issues
6. Thanks to...
7. Terms of use
8. Contact


1. REQUIREMENTS
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Morrowind, Tribunal and Bloodmoon


2. INSTALLATION
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If you don't use my old Version of the Dwemer Alchemy Set:
Copy all files/folders to your game folder and activate the proper master file for your language in the launcher. That's all.

If You do:
You MUST remove the old version prior to playing this plugin! It is nescessary since this Plugin contains an updated version of the tools and you will face a lot of trouble if you do not remove the old one.

You can try to do this by simply unchecking the old plugin and checking the new one at the same time. This could work, but I cannot guarantee for it - it depends on the situation and the plugins you use. If you want to try it, you must not be in one of the cells that have been altered by the old version and you should better drop the tools to the ground if you carry them.


3. ABOUT THE PLUGIN
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This plugin adds Part Two of my Dwemer Alchemy System coming with Arkngchend R3LOADED. First of all the old Dwemer Alchemy Tools have a new look - e.g. the mortar has a completely new model with this version.
Second thing is a set of five display racks ready to carry 100 storage jars (each rack holds 20 jars) for ingredients. The jars are named and labeled with fitting images of the corresponding ingredient.
These racks will not be installed in a fixed location! In clear Words: Once found ingame you can take and carry the empty racks (prepare for a heavy load *gg*) to your favourite house, place the racks and move them with an ingame dialogue menu. All five racks must be in the same INTERIOR cell, and you need space for them. When you're done open the transport crate to place the storage jars. You cannot go back, once the jars are placed, so be sure, that the racks are exactly where you want them to be. While placing the jars a service robot is being spawned at the place where you dropped the crate... talk to him to use the racks.


4. SAVEGAMES:
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removing the mod should be save. Yet you better fetch your stuff from the jars before doing so. Otherwise everything that is stored there will be lost forever. Of course you should not carry the racks or the crate...


5. KNOWN ISSUES:
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The portable racks and crate do not have collision. This is a bit annoying but inevitable since misc Items do never have collision. Placed ingame and carrying jars, the racks have collision.

WARNING - PAY ATTENTION:
All storage jars contain a single dummy item. This is a must-have, you should never, under no circumstance, remove it! Doing so will screw up the sorter:

Removing the dummy and later removing all content from a container by script will prevent the sorterscript from storing items in this container until the player manually opens it. Result would be that items are removed from the players inventory correctly but won't be tranferred to the jar - instead they are lost. This is very unpleasant, but another bug of the Morrowind engine. It cannot be fixed without massive scripting and heavy backchecking - as this would mess the whole mod up I decided against it.


6. THANKS TO:
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Darknut - most of the Dwemer Textures and betatesting
TheDaywalker for his help with modifying the Bot-Mesh
Schnullerbacke - for betatesting
The developer teams of Blender & NifSkope - great tools
Bethsoft & the Morrowind team for a great game


7. TERMS OF USE:
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If you use the plugin you do this at you own risk and I cannot be held responsible for any  possible damage. I tried to avoid errors but as I'm only human and there are far too much plugins to know them all, I cannot guarantee for bugfreeness.

If You want to use my plugin (or parts of it) in your own modding project, translate it to your language or such - contact me prior to doing so! You will most likely get my permission but I enjoy knowing when and where my work is being used.

You must not reupload the plugin (or its components) to any other servers without my written permission. Further, as this plugin is meant to be free, you must not use it (or parts of it) in a commercial way like selling, etc.

Do not modify the content of the archive if you have permission to upload it.

Artwork Copyright:
Meshes for Dwemer Rack and Alchemy Jars, Ingredient Textures, the icons and the Plugin itself all (c) by exa
Metal Textures (c) by Thorsten Willert
Dwemer Textures (c) by Darknut


8. CONTACT:
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German Community:	http://www.scharesoft.de
English Community:	http://www.fliggerty.com

Username: exa

Register to one of the pages and contact me by sending a personal message. I'm online nearly every day, so it's the best way to get a fast response or help.